A showcase of environmental props created for the Alien: Rogue Incursion universe.
My goal for these assets was to achieve maximum tactile realism within a game-ready workflow. The project highlights precise execution of micro-normal mapping and displacement to accurately represent the soft, embossed texture of the paper and the complex folds of the crumpled rolls.
In the world of Alien, even everyday objects are essential for building a convincing, immersive, and lived-in atmosphere.
Created at Artmer Studio in collaboration with Survios, 20th Century Games, and NetEase Games